Age/Gender: 22, Male
Location: Passar
Job: yes
Okay.
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Flash Reviews: 117
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117 Reviews | 55 w/ Responses
Fun, nicely done. I have some issues, though.
People complain about not knowing where the ball needs to be in order to hit it. I too ran into this problem once or twice. If you need to view instructions for something like this that should be intuitive, you're doing it wrong. This is an issue that needs to be looked at.
The game is kind of dark and the ball is small and dark as well. I had a hard time tracking the ball most of the time, especially since the explosions are also huge. Breakout is a very exacting game and the fact that the blocks are people, while goofy and entertaining, makes the gameplay lack. I didn't know where I should hit, what I should aim for, and at times I was sure I hit one but realized, no, it just flew right through him.
The idea of the charge up kick is really nice and it works really well but I think everything else is done wrong. You should do some re-designing and design some more levels, too. I would suggest dropping the humans thing unless you can make the hitboxes a little more obvious.
Author's Response:
I don't know how much more 'intuitive' I can make it. When the ball gets near you, you release the A button to kick it. People still complain, hence the ridiculously specific instructions. If you release a fully charged kick and it hits nothing, to come speeding back at you, that's a hazard, you should watch out for those.
I'm sorry I made an obviously challenging game. I should of made things like the popular games, like final fantasy, where it's impossible to lose and fills the user up with the feeling of "I'm a winner!" and makes them forget that they are living in their grandmother's basement. (I play final fantasy, lol) But I'll keep that in mind next time and stick to the mindless paddle.
I'll stop with the ranting while I realize I'm doing so. I admit that its not the best game in the world, but I'm doin' my best with what I'm learning in AS, so what else can I do?
As far as the targets being missed, I agree that it's frustrating. But it provides a few more seconds of game play! :D (Aim for their core and heads)
Thanks for the review!
-Flecko-
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The last part made me lol haha good job. Too bad now I can't make one.
Author's Response:
Thanks, haha.
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That was pretty funny. I lol'd at the "times I've pooped" on that mock game screen.
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This was super cool. It was like SUPER dramatic and it got me all inspired to make something also all super dramatic. Great job, man, I hope you weren't implying that you made this whole thing in a week, because that's fuckin' CRAZY.
Author's Response:
got the idea the weekend before, storyboarded that monday, started animating tuesday thru sat. then hardcored it sunday and monday
PS I luv you. have my babies
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He stole my virginity. =(
Author's Response:
me too... :'(
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AMAZING. This is incredible.
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Fuckin' sweet Annie. I'm proud of you boy! Flexing your flash muscles and showing the world WHO'S BOSS.
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That was fucking awesome. Wow. You are seriously one of the coolest cats ever.
Author's Response:
Oh Dude...
I'm framing that
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Castle Crashers? MORE LIKE ASSHOLE CRASHERS OHHHHHH.
It's good to see you guys still kick ass!
Author's Response:
Only the Red Knight likes anal.
Thanks for being AWESOME. ... AwesomeRaptor. <3
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The God bit alone was really great! Great work, Wappin. You're a really talented guy. :D
Author's Response:
Thanks ego ur a swell guy!
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