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Egoraptor

2 Game Reviews w/ Response

All 14 Reviews

Good.

Fun, nicely done. I have some issues, though.

People complain about not knowing where the ball needs to be in order to hit it. I too ran into this problem once or twice. If you need to view instructions for something like this that should be intuitive, you're doing it wrong. This is an issue that needs to be looked at.

The game is kind of dark and the ball is small and dark as well. I had a hard time tracking the ball most of the time, especially since the explosions are also huge. Breakout is a very exacting game and the fact that the blocks are people, while goofy and entertaining, makes the gameplay lack. I didn't know where I should hit, what I should aim for, and at times I was sure I hit one but realized, no, it just flew right through him.

The idea of the charge up kick is really nice and it works really well but I think everything else is done wrong. You should do some re-designing and design some more levels, too. I would suggest dropping the humans thing unless you can make the hitboxes a little more obvious.

FleckoGold responds:

I don't know how much more 'intuitive' I can make it. When the ball gets near you, you release the A button to kick it. People still complain, hence the ridiculously specific instructions. If you release a fully charged kick and it hits nothing, to come speeding back at you, that's a hazard, you should watch out for those.

I'm sorry I made an obviously challenging game. I should of made things like the popular games, like final fantasy, where it's impossible to lose and fills the user up with the feeling of "I'm a winner!" and makes them forget that they are living in their grandmother's basement. (I play final fantasy, lol) But I'll keep that in mind next time and stick to the mindless paddle.

I'll stop with the ranting while I realize I'm doing so. I admit that its not the best game in the world, but I'm doin' my best with what I'm learning in AS, so what else can I do?

As far as the targets being missed, I agree that it's frustrating. But it provides a few more seconds of game play! :D (Aim for their core and heads)

Thanks for the review!

-Flecko-

Excellent.

A digitized version of Mastermind and entertaining no less. You did a great job with theming, and I'm addicted to this game (already was, but still).

Great work!

The-Swain responds:

My grandparents owned a copy of the game and I only ever get to play it when I'm both at their old vacation home and have someone to play it with. I contacted Rodrigo about coding it with me because I wanted to be able to play the game single player for once in my life, and it looked like a good chance to spruce up a classic and share with everyone else :D

I use Adobe Flash CS4 to make my Flash cartoons.

Age 37, Male

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